No Monthly Playing Fees With Guild Wars
MMORPGs (massively multiplayer online role playing games) are making the headlines as the new format for games developers. The idea of billing your players an ongoing monthly fee, to let them play online in a massive shared world, is a tempting one to game developers. Games like World of Warcraft from Blizzard have shown how popular - and lucrative - this genre can be.
However, Guild Wars, a successful title from software development house ArenaNet, has broken this mould of constant ongoing fees. Popular in South Korea, where broadband connections are cheap and easy to get, free to play MMORPGs have proved a great success. Few have made a successful transition to the global games market, however, which is why the success of Guild Wars is all the more noteworthy.
With over 6 million copies sold of the three Guild Wars games, ArenaNet have shown that the free to play genre can work, if you have a compelling game with a involving story that challenges all types of gamers. With the sequel, Guild Wars 2, in development and soon to be released, we will see if this free to play genre will continue to be so popular.
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